curfew on online games (cnetasia, 2003 and Europe's first video-game addiction clinic opening in Amsterdam (Altizer, 2006). This study will also incorporate research pertaining to the motivational reasons for why people play mmorpgs, using several play style models put forward by industry researchers such as Richard Bartle, the creator of the first MUD. Mmorpgs have evolved from a combination of computer role-playing games (crpgs) and online text adventures.e. The term video-game addiction encompasses all genres of games, but it is often associated with mmorpgs as several high profile deaths of mmorpg addicts have been heavily publicized. This will then give an insight into how addiction is formed, and allow further analysis of why people become addicted to certain behaviors. The conceptualization of addiction is still a debated subject within the scientific community; and within this thesis several models of addiction are examined as proposed by leading researchers in the field, including the disease model of addiction (Jellinek, 1960; Parr, 1959; WHO, 2004 the genetic. But what causes these addictive relationships to form in the first place? Therefore an in-depth study into how the mmorpg genre has evolved throughout its history will be conducted, specializing in games that have been developed in western society (i.e.
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Tyrer, submitted March 2008, negotiated Theory: Visual Culture, BSc Computer Video Games, University of Salford. With the online community of players expected to rise to the 100 million mark by 2010 (Kelly, 2004 the addiction associated with mmorpgs is only going to rise. For example one such addict in South Korea fatally collapsed after playing an online game for 86 hours straight without eating or sleeping (Kim, 2002). Thus this dissertation will look into the reasons addiction occurs and compare them to the reasons people play online games, with the goal of highlighting the key motivational factors linked to the formation of addictive behaviors. Thesis available as, pDF download (752Kb). MUDs (multi-user dungeons into a multi-billion dollar industry, with World of Warcraft (WOW) alone generating 1 billion in annual revenue (Schiesel, 2006). Abstract and Introduction, addiction is widely associated with alcohol (Jellinek, 1960 and drug abuse (WHO, 2004 but in more recent times has started to include dependences not linked with substance abuse, such as gambling (Griffiths, 1995 internet use (Charlton, 2002; Young, 2002) and video-game addiction. This dissertation from the. Addiction and Massively Multiplayer Online Role-Playing Games. From this, we can conclude that game industry is on of the greatest industry. But now, gaming could make parents worry about their child. Approval, conduct the study, and write a thesis, all the while.